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Camera moves by name with Skills

NCNick Carlton · 23 Oct 2026
A camera operator on a crane filming a huge wave frozen mid-curl over a seaside promenade while a man in a deckchair reads his paper

“Dramatic camera movement” gets you a drift. Camera moves have names because each one is a specific thing: a crash zoom isn’t a push in, and a dolly zoom isn’t a zoom. Skills let you ask for one by its name.

Type / in the prompt box in Create and pick one, or press the Skills button on the card. It sits in your prompt as a chip, and when you make the shot Shotz adds the words for that move after yours. Those words stay on our side, so you never write them, and a skill can run with nothing else typed.

Crash zoom

A sudden, fast push into a face or an object, for a reaction, a reveal or landing on the beat. Give it one clear subject in a close or medium shot. Two to four seconds is plenty. It runs best on Kling 3.0, then Veo 3.1 and Seedance 2.5.

Dolly zoom

The subject stays the same size while the background stretches away behind them: the Jaws and Vertigo shot. It needs depth behind the subject, a corridor or a long street, or there’s nothing to stretch. Three to five seconds, best on Kling 3.0 or Veo 3.1.

360 orbit

The camera circles the subject once, all the way round. Stand a person or a product clear of the background so there’s room to go behind them. Four to six seconds, best on Kling 3.0 or HappyHorse 1.1.

Bullet time

Time almost stops while the camera keeps moving. It only works on something already in the air: a jump, a toss, hair or fabric mid-swing. Three to five seconds, best on Kling 3.0 or Veo 3.1.

A 90-year-old swimmer in a white cap and floral costume diving off a harbour wall at sunrise while a fisherman drinks his tea

A 90-year-old wild swimmer with a white swimming cap and a floral costume diving off a stone harbour wall into a calm sea at sunrise, caught in mid-air with arms outstretched, a fisherman on the wall behind her sipping tea from a flask.

A shot made for bullet time: she’s already in the air. Made on FLUX 3 for this post; a still like it makes a good start frame.

Write what happens, not how to film it

The skill brings the move, so spend your words on the shot: who, where, and the one thing that happens. Don’t describe the move again in your own words. Two descriptions of the camera pull against each other.

Do/bullet-time A 90-year-old swimmer in a floral costume dives off the harbour wall as a fisherman sips his tea.
Don’t/bullet-time the camera spins round fast in slow motion, epic matrix effect.

A chip can go anywhere in the prompt, and several can share one shot, in the order you type them: “open on a /crash-zoom, then a /whip-pan”. The model is still yours to pick; each skill’s page says which ones it runs best on, and Auto reads the move along with your words.

The Camera tile is a different thing: a style for the whole shot, such as Cinematic, Drone or Handheld. You can use both.

Pick one move, one subject and one action. Make it once with the skill and once describing the move yourself, and keep the better take.